Playing With Imagination: Let’s Go Pikachu and Eevee!

Playing With Imagination is a series where I talk about video game stories and plots. Many video games have incredible stories and are often overlooked in our society. Today, I talk about Pokemon Let’s Go Pikachu! and Let’s go Eevee! from Nintendo and Game Freak. As most might know, I’m a huge Pokemon fan. In fact, if I remember right, Yellow was the first game … Continue reading Playing With Imagination: Let’s Go Pikachu and Eevee!

Cracking The Case Of The Detective Pikachu Movie Trailer

My first novel, City of Kaiju, is available for pre-order TODAY. Available through Amazon and Books2Read. You can see a preview of the very first chapter here.

Playing With Imagination is a series where I talk about video game stories and plots. Many video games have incredible stories and are often overlooked in our society. Today, I talk about the Live Action Pokemon: Detective Pikachu, coming soon from Warner Bros. and Legendary Pictures.

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What do you get when you take Deadpool, Pokémon, the uncanny valley and a movie based of a game, based off a spinoff from one of the biggest games ever? You get Detective Pikachu.

Rumors of a live-action Pokemon film have spread to Kanto and back, and during the era where video game movies were bad, fans had every reason to be concerned. Mediocre acting, miserable plots, and felt more like watching a game than seeing a typical movie. But things changed, hopefully, for the better when Warcraft hit theaters, and while critics didn’t think it was the second coming it should have been, fans LOVED it. It was the first genuinely good video game movie…possibly ever.

Fast forward to today, and we get Detective Pikachu, based on the Pokemon spin-off of the same name. The first exposure to something even resembling a live action Pokemon film was 2006’s Pokemon Apokelypse. It’s a fan film that garnered controversy for being an extremely dark take on Pokemon. Battle was similar to illegal animal fights, the dialog was mature and the story followed the anime rather than the games.

*Shudder* The rare time I’m thankful Hollywood didn’t go this route.

It cemented my belief that Pokemon should NEVER have a live-action adaptation, lest the corporate executives of Hollywood tear it down and claim yet another childhood victim in their never-ending crusade to ruin anything they get their grubby, sweaty paws on.

Maybe that was a bit dramatic, but the point is, I didn’t know if I even WANTED a live action version since the anime movies were more than enough. But Monday, we got ourselves our first real look at the upcoming live-action film and…

I’m not sure what to think. Before we delve further, let’s take a look at the story of Detective Pikachu.

Continue reading “Cracking The Case Of The Detective Pikachu Movie Trailer”

Playing With Imagination: Thoughts On Octopath Traveler

Join The Silver Claw Inn Newsletter and get mini-progress updates and previews to upcoming works. I may even throw a mini-story or two featuring my characters above. Who knows? Don’t forget, the inn is always open.

Playing With Imagination is a series where I talk about video game stories and plots. Many video games have incredible stories and are often overlooked in our society. Today, I talk about Octopath Traveler from Square Enix.

 

Octopath-Traveler

Back in the 90s, Japanese RPGs ruled the gaming scene. Final Fantasy, Dragon Quest, Wild Arms, Secrets Of Mana, Romancing SaGa, Xenogears. Too many to list, but this was the decade where JRPG franchises thrived. Today, some still exist, but the western franchises are the true dominant ones now. Dragon Age, The Witcher, Pillars Of Eternity, Divinity, Warcraft, and others.
But one game came out for the Switch that is not only a hotly anticipated title but one that hits all that nostalgic notes. I’m talking about Octopath Traveler for Nintendo Switch. It’s not about octopi, I assure you. It’s about eight seemingly isolated heroes who unite for a common cause. Each has their own history and their own story, but you can play all eight characters.
Going through their story would take forever and I’ve been meaning to talk about it for a long time. So I’ll just go through the nitty-gritty and explain the finer details of the game. Continue reading “Playing With Imagination: Thoughts On Octopath Traveler”

Fiction Friday: Abandonware

Join The Silver Claw Inn Newsletter and get mini-progress updates and previews to upcoming works. I may even throw a mini-story or two featuring my characters above. Who knows? Don’t forget, the inn is always open.

Fiction Friday is a series where I talk about what I’ve been reading. Short Stories (and sometimes Novellas) are featured as in-between posts and the first Friday of the month will feature a new novel review. Today, I review Abandonware by Genevieve Valentine.

Back to business. Video game business. Today’s short story is Abandonware, by Genevieve Valentine, as featured in Lightspeed Magazine. You can find it here.

Before we go on to the story itself, this came from Lightspeed, which is celebrating the wonderful landmark of 100 issues. That’s a lot for a short fiction magazine, and most don’t even go that far. There are still magazines from the 60s that are still active today, but I have to celebrate since I love this magazine a lot. Happy 100th Issue. Here’s to a hundred more)

Now then, let’s begin. Continue reading “Fiction Friday: Abandonware”

Talking About Tropes: The Problem With Playing Narrative Games (And How We Could Fix It)

Talking About Tropes is a series where I talk about storytelling tropes and my thoughts on them. I also talk about certain tropes related to my works and why I used them for that specific story. Today, I discuss how we can improve games that rely on narrative storytelling.

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I love a good story. Video game stories are wonderful experiences and combined with in depth gameplay, can produce experiences that are unlike anything I’ve seen. However, they have a gigantic flaw. Imagine this scenario. Continue reading “Talking About Tropes: The Problem With Playing Narrative Games (And How We Could Fix It)”

Fiction Friday: Warcraft: Before The Storm Review

Disclaimer: Due to my busy schedule, I have yet to finish the actual book. As of writing this, I’m up to Chapter 26 out of 35, and according to the author, it’s a 90,000-word book (Plus it came out later in the month). I should have this done by the end of the week and immediately get into August’s book. Instead of delaying it like I said, I’ll give my brief thoughts on it and then make a follow-up post next week (there’ll still be a short story review, don’t worry) discussing the whole book, as well as the ending. For now, enjoy my (mostly) spoiler-free review.

Fiction Friday is a series where I talk about what I’ve been reading. Short Stories (and sometimes Novellas) are featured as in-between posts and the first Friday of the month will feature a new novel review. Today, I review Warcraft: Before The Storm by Christie Golden.

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Fiction Friday: Warcraft: Before The Storm Review

I figured for this Fiction Friday, I’d review a book for an Expanded Universe series. These types of stories don’t get reviewed that often, likely because those that enjoy these franchises will read them. I’ve talked about Expanded Universe books previously, but aside from the Star Wars anthology, I haven’t reviewed any others. So let’s review something from an upcoming World of Warcraft expansion.

Today’s story is Before The Storm by Christie Golden. You can find it here. This is the prelude to the upcoming World of Warcraft Expansion, Battle for Azeroth. I’ll be sure to get in on the action when it comes out and maybe talk about it, but for now, let’s get into how this war starts.

Continue reading “Fiction Friday: Warcraft: Before The Storm Review”

Playing with Imagination: Detroit: Become Human

Playing With Imagination is a series where I talk about video game stories and plots. Many video games have incredible stories and are often overlooked in our society. Today, I talk about Detroit: Become Human from Quantic Dream.

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Playing with Imagination: Detroit: Become Human

Ever since games like Dragon’s Lair, the concept of an “Interactive Story” has become pretty popular. Of course, you have game genres like First Person Shooter, RPGs, Platformers and Sports games that are still made, but this genre has both fans and detractors. Some enjoy the idea of playing a story, enjoying the narrative and drama, while some don’t see the point in making a cutscene video game, even though most of these games do let you control the character.

Quantic Dream has made its name for gripping tales, ever since Indigo Prophecy AKA Fahrenheit and making it big with Heavy Rain, their magnum opus. Their recent venture is a sci-fi story called Detroit: Become Human. This might be one of their best adventures in a while and contains one hell of a tale. I won’t give all of it away, but I will give my thoughts so far. So let’s get into it.

Continue reading “Playing with Imagination: Detroit: Become Human”